![]() ![]() The DMC4 modding community had a lot of knowledge stored up through their own exploration of the original DMC4 PC release alongside scraping off what they could from the much larger RE mod community’s exploration with the MT Framework engine and its quirks/how it worked. ![]() Note that RE5, RE6, DMC4SE and MvC3 all run on MT Framework, which was Capcom’s big in-house engine at the time. I pretty much had the only major mod for it at one time, but I think people who are way more skilled than me have done way more impressive things with that game since then.Īfterwards, it was RE6 and then DMC4 Special Edition. Someone had figured out that almost all of the game’s information was stored in, like, plaintext files you could edit so I started going nuts with that. Dead Rising 2 is where I really started getting into bigger gameplay changes. ![]() Tabs: It’s kinda stupid how little skill I’ve racked up outside of this specific niche, but basically I started modding games with Resident Evil 5’s PC release by doing very simple things like swapping model/motion files around – barely something you’d really count as “modding”. ![]()
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